COMMANDER · DECK
Demon Gang
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
47 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
2 cardsInstant
1 cardLand
2 cardsMONEY CARDS·35 CARDS·$266.10
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Creature
22 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature49
Demon35
Spirit4
Cleric3
Human3
Avatar2
Berserker2
Elemental2
Equipment2
Minion2
Demigod1
Eldrazi1
Giant1
Horror1
Incarnation1
Nightmare1
Peasant1
Phyrexian1
Rogue1
Zombie1
Outlaws1
Party4
Land36
Nonbasic2
Basic34
Swamp34
Demon1
Artifact9
Demon2
Equipment2
Enchantment9
Aura1
Background1
Demigod1
Demon1
Sorcery2
Instant1
Legends17
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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