COMMANDER · DECK
prowess
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
8 cardsInstant
19 cardsLand
8 cardsMAYBE36 CARDS
Creature
2 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
3 cardsInstant
22 cardsMONEY CARDS·4 CARDS·$8.91
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Creature
2 cardsArtifact
1 cardSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic5
Basic28
Island10
Forest9
Mountain9
Creature24
Wizard11
Human9
Merfolk3
Monk3
Warrior3
Jackal2
Otter2
Rogue2
Adventure1
Ally1
Construct1
Dwarf1
Eldrazi1
Frog1
Goblin1
Homunculus1
Minotaur1
Phyrexian1
Scout1
Shaman1
Snake1
Vampire1
Zombie1
Outlaws2
Party16
Instant19
Artifact11
Clue1
Construct1
Food1
Sorcery9
Adventure1
Otter1
Enchantment7
Aura6
Merfolk1
Wizard1
Legends1
Historic12
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
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