COMMANDER · DECK
Obeka
No bracket · Banned2021-03-05
BANNED: 2 CARDS
DECK $
$3,292.95
MYTHIC
28
RARE
41
UNCOMMON
10
COMMON
19
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
14 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
10 cardsInstant
21 cardsLand
23 cardsMONEY CARDS·80 CARDS·$2,631.47
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Planeswalker
2 cardsCreature
13 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
8 cardsInstant
17 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 7
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Isochron Scepter + Final Fortune + Sundial of the Infinite — Bracket 4, infinite extra turns
- Isochron Scepter + Final Fortune + Obeka, Brute Chronologist — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Not legal
- 14 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
7 banned cards, 26 cards not in the pool
BANNED · 7
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land30
Nonbasic20
Basic10
Island7
Mountain5
Swamp5
Instant21
Artifact15
Construct1
Equipment1
Creature15
Human5
Wizard5
Pirate3
Goblin2
Rogue2
Boar1
Construct1
Elemental1
God1
Jace1
Merfolk1
Monkey1
Ogre1
Phyrexian1
Praetor1
Warrior1
Zombie1
Outlaws5
Party8
Sorcery10
Arcane1
Enchantment8
Aura1
Planeswalker3
Jace2
Human1
Narset1
Wizard1
Legends10
Historic24
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
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