COMMANDER · DECK
Fun For Me Not For you
Bracket 4 · Optimized2020-06-11
DECK $
$1,263.39
MYTHIC
15
RARE
42
UNCOMMON
21
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
7 cardsCreature
9 cardsEnchantment
4 cardsArtifact
25 cardsSorcery
7 cardsInstant
19 cardsLand
19 cardsMONEY CARDS·69 CARDS·$1,004.11
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Planeswalker
5 cardsCreature
7 cardsEnchantment
4 cardsArtifact
22 cardsSorcery
4 cardsInstant
12 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- The Chain Veil + Tezzeret the Seeker + Ral Zarek + Gilded Lotus: infinite extra turns
- Mind Over Matter + Otherworld Atlas: early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 8
- The Chain Veil + Tezzeret the Seeker + Ral Zarek + Gilded Lotus — Bracket 4, infinite extra turns
- Mind Over Matter + Otherworld Atlas — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Karn, the Great Creator + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Mind Over Matter + Chromatic Orrery — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic16
Basic12
Island11
Swamp9
Mountain7
Artifact27
Book1
Construct1
Equipment1
Phyrexian1
Shapeshifter1
Instant19
Creature10
Human2
Shapeshifter2
Wizard2
Artificer1
Construct1
Detective1
Illusion1
Monkey1
Phyrexian1
Pirate1
Rogue1
Spirit1
Vedalken1
Zombie1
Outlaws2
Party3
Planeswalker7
Bolas1
Dack1
Karn1
Ral1
Teferi1
Tezzeret1
Ugin1
Sorcery7
Enchantment5
Legends19
Historic39
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite untap of artifacts you controlInfinite colored manaInfinite colorless manaInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite draw triggersInfinite lootingNear-infinite colorless manaNear-infinite colored manaNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produceInfinite self-discard triggers
Infinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite planeswalker activationsInfinite colored manaInfinite damageInfinite mana permanents you control can produceInfinite turnsPut all artifact cards from your library onto the battlefieldLock
Infinite activations of most planeswalkersInfinite colorless manaInfinite mana permanents you control can produce
Infinite activations of most planeswalkersInfinite colorless manaInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock