COMMANDER · DECK
Library go brrr
Bracket 4 · Optimized2020-08-09
DECK $
$949.28
MYTHIC
9
RARE
44
UNCOMMON
23
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
8 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
17 cardsInstant
12 cardsLand
14 cardsMAYBE13 CARDS
Planeswalker
1 cardCreature
3 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·64 CARDS·$744.82
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Planeswalker
1 cardCreature
12 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
18 cardsInstant
7 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Island14
Swamp7
Mountain3
Sorcery17
Artifact16
Equipment2
Horror1
Phyrexian1
Instant12
Enchantment10
Aura3
Hag1
Creature9
Wizard4
Horror2
Human2
Zombie2
Hag1
Illusion1
Merfolk1
Phyrexian1
Warrior1
Party5
Planeswalker3
Ashiok1
Liliana1
Nixilis1
Legends6
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite magecraft triggers
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