COMMANDER · DECK
Horo 2.0 AI
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
8 cardsArtifact
23 cardsSorcery
9 cardsInstant
10 cardsLand
18 cardsMONEY CARDS·55 CARDS·$1,906.02
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Creature
9 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
4 cardsInstant
9 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Swamp19
Artifact25
Equipment2
Insect1
Phyrexian1
Scarecrow1
Creature14
Human5
Phyrexian3
Rogue2
Spirit2
Dinosaur1
Elder1
Insect1
Knight1
Pirate1
Praetor1
Scarecrow1
Shade1
Sorcerer1
Vampire1
Wizard1
Wurm1
Zombie1
Outlaws3
Party3
Instant11
Sorcery9
Enchantment8
Aura1
Faerie1
Legends11
Historic34
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy any number of creatures opponents control
- Lock
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy any number of creatures opponents control
- Lock
Bracket 1
doesn’t raise the bracket
- Destroy any number of creatures opponents control during each of your turns
Bracket 1
doesn’t raise the bracket
- Destroy any number of creatures opponents control during each of your turns
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 27 cards not in the pool
BANNED · 5
NOT IN THE POOL · 27
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