COMMANDER · DECK
Merfolk Commander
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
8 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·37 CARDS·$372.90
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Creature
12 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
6 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Merfolk32
Wizard7
Shaman5
Warrior4
Scout3
Mutant2
Noble2
Soldier2
Villain2
Cat1
Druid1
Glimmer1
God1
Horror1
Pirate1
Rogue1
Spirit1
Outlaws2
Party12
Land35
Nonbasic18
Basic17
Island11
Forest8
Town1
Artifact8
Equipment1
Instant8
Sorcery8
Arcane1
Enchantment7
Cat1
Glimmer1
Merfolk1
Legends13
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
Comments · 0
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