COMMANDER · DECK
Flubs Wild Time
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
12 cardsArtifact
19 cardsSorcery
13 cardsInstant
6 cardsLand
24 cardsMONEY CARDS·58 CARDS·$2,136.34
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Creature
9 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
8 cardsInstant
2 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic21
Basic18
Forest8
Island8
Mountain8
Artifact20
Book2
Construct1
Equipment1
Enchantment14
Case1
Centaur1
Class1
Dryad1
Nymph1
Sorcery13
Arcane1
Creature11
Elf2
Scout2
Ally1
Centaur1
Cleric1
Construct1
Druid1
Dryad1
Frog1
Human1
Insect1
Merfolk1
Monk1
Nymph1
Shaman1
Snake1
Spirit1
Party1
Instant6
Legends5
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
Comments · 0
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