COMMANDER · DECK
Kong Kenneth of the Goading
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
9 cardsEnchantment
7 cardsArtifact
1 cardSorcery
10 cardsInstant
5 cardsLand
1 cardMONEY CARDS·17 CARDS·$37.16
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Creature
6 cardsEnchantment
4 cardsArtifact
1 cardSorcery
2 cardsInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land67
Basic67
Plains67
Creature10
Druid2
Human2
Berserker1
Demon1
Elemental1
Elf1
Insect1
Mutant1
Noble1
Snake1
Treefolk1
Troll1
Warrior1
Wizard1
Party2
Sorcery10
Arcane1
Enchantment7
Aura3
Curse2
Instant5
Artifact1
Legends2
Historic3
LAND PROBABILITY
67 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 40.7%
TURN 52.9%
TURN 66.7%
TURN 712.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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