COMMANDER · DECK
Maha, Its Feathers Night
Bracket 3 · Upgraded@REX9 · 2024-09-28
DECK $
$269.62
MYTHIC
6
RARE
28
UNCOMMON
20
COMMON
46
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
8 cardsInstant
15 cardsLand
6 cardsMONEY CARDS·33 CARDS·$198.13
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Creature
11 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
1 cardInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land35
Nonbasic5
Basic30
Swamp30
Desert1
Creature22
Human5
Vampire4
Elemental3
Phyrexian3
Assassin2
Nightmare2
Spirit2
Warrior2
Zombie2
Aetherborn1
Archer1
Bird1
Demon1
Horror1
Horse1
Knight1
Minion1
Noble1
Orc1
Rogue1
Shaman1
Snake1
Warlock1
Wurm1
Outlaws4
Party3
Instant15
Artifact10
Equipment6
Enchantment10
Aura3
Curse1
Sorcery8
Legends11
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
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