COMMANDER · DECK
Copy of - Borborygmo Lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
24 cardsInstant
5 cardsLand
5 cardsMONEY CARDS·20 CARDS·$52.98
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Creature
4 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
6 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land45
Nonbasic3
Basic42
Forest32
Mountain10
Gate1
Sorcery24
Arcane1
Creature11
Elf3
Druid2
Human2
Ally1
Cyclops1
Dinosaur1
Merfolk1
Plant1
Ranger1
Scarecrow1
Scout1
Shaman1
Snake1
Wizard1
Party1
Enchantment10
Aura2
Artifact6
Equipment2
Scarecrow1
Instant5
Arcane1
Legends2
Historic8
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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