COMMANDER · DECK
goblins and bunnies
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
4 cardsInstant
7 cardsLand
6 cardsMONEY CARDS·20 CARDS·$88.57
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Creature
8 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
1 cardInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Rabbit17
Noble16
Goblin9
Human7
Soldier5
Cleric3
Warrior3
Berserker1
Clown1
Construct1
Equipment1
Glimmer1
Lizard1
Ogre1
Pirate1
Rogue1
Sheep1
Toy1
Outlaws2
Party7
Land34
Nonbasic4
Basic30
Mountain16
Plains14
Artifact14
Equipment3
Construct1
Lizard1
Toy1
Enchantment7
Aura1
Background1
Glimmer1
Sheep1
Instant7
Sorcery4
Legends10
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
Comments · 0
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