COMMANDER · DECK
Darth Jace
Bracket 4 · Optimized2020-06-01
123 CARDS (LIMIT 100)
DECK $
$611.09
MYTHIC
17
RARE
57
UNCOMMON
23
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN122 CARDS
Planeswalker
5 cardsCreature
26 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
13 cardsInstant
21 cardsLand
4 cardsMAYBE22 CARDS
Creature
6 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
1 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·73 CARDS·$471.43
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Planeswalker
3 cardsCreature
22 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
7 cardsInstant
15 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- God-Eternal Kefnet + Jace, the Mind Sculptor + Beacon of Tomorrows: infinite extra turns
- Leveler + Beacon of Tomorrows: infinite extra turns
- and 9 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 12
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Jace, the Mind Sculptor + Beacon of Tomorrows — Bracket 4, infinite extra turns
- Leveler + Beacon of Tomorrows — Bracket 4, infinite extra turns
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Jace, the Mind Sculptor + Temporal Trespass — Bracket 4, infinite extra turns
- Proteus Staff + Beacon of Tomorrows — Bracket 4, infinite extra turns
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Leveler + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic3
Basic32
Island33
Creature27
Wizard12
Human9
Illusion4
Shapeshifter3
God2
Merfolk2
Spirit2
Drake1
Fish1
Homunculus1
Jace1
Juggernaut1
Nightmare1
Phyrexian1
Sphinx1
Zombie1
Party12
Instant21
Artifact16
Book2
Equipment2
Shapeshifter2
Juggernaut1
Phyrexian1
Sorcery14
Nightmare1
Enchantment10
Aura1
Curse1
God1
Planeswalker6
Jace5
Human1
Narset1
Wizard1
Legends14
Historic29
LAND PROBABILITY
35 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.6%
TURN 557.2%
TURN 678.8%
TURN 790.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersReturn all instant and sorcery cards from your graveyard to your handInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite landfall triggersInfinite magecraft triggersInfinite storm count
Bracket 4 · infinite extra turnsExile your libraryInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite card drawInfinite draw triggersWin the game
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game