COMMANDER · DECK
Kara Enchants
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
23 cardsArtifact
5 cardsSorcery
7 cardsInstant
6 cardsLand
14 cardsMONEY CARDS·57 CARDS·$422.55
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Creature
17 cardsEnchantment
17 cardsArtifact
5 cardsSorcery
3 cardsInstant
6 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment34
Aura7
Dryad2
God2
Human2
Nymph2
Centaur1
Druid1
Monk1
Snake1
Spider1
Spirit1
Land34
Nonbasic13
Basic21
Forest15
Plains11
Dryad1
Creature26
Human10
Druid4
Dryad3
Shaman3
Centaur2
Cleric2
God2
Monk2
Nymph2
Angel1
Archon1
Avatar1
Elemental1
Elf1
Forest1
Insect1
Snake1
Spider1
Spirit1
Warrior1
Wizard1
Party4
Sorcery7
Arcane1
Instant6
Artifact5
Equipment1
Legends10
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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