MetaMox
COMMANDER · DECK

Wrexial, the Risen Deep - Other Peoples Spells

Bracket 3 · Upgraded
2021-04-17
Wrexial, the Risen Deep
ILLEGAL: 1 CARD
DECK $
$448.33
MYTHIC
13
RARE
46
UNCOMMON
20
COMMON
40
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

12 cards

Instant

10 cards

Land

16 cards
MONEY CARDS·53 CARDS·$340.63
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Planeswalker

2 cards

Creature

17 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

8 cards

Instant

7 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
2 banned cards, 1 card not in the pool
BANNED · 2
NOT IN THE POOL · 1
CEDH
Not legal
  • 1 card not in the pool
NOT IN THE POOL · 1
CURVE
00611421638485106+
COLOR
U: 45 pipsB: 46 pipsC: 131 pips
TYPES
Land37
Nonbasic14
Basic23
Swamp14
Island13
Creature24
Human4
Horror3
Avatar2
Illusion2
Kraken2
Phyrexian2
Shapeshifter2
Vampire2
Wizard2
Advisor1
Crab1
Demon1
Fish1
God1
Golem1
Homunculus1
Knight1
Leviathan1
Praetor1
Rogue1
Zombie1
Outlaws1
Party3
Sorcery12
Enchantment10
Aura1
God1
Horror1
Instant10
Artifact8
Equipment1
Golem1
Planeswalker2
Ashiok1
Jace1
Legends13
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Each opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Group
Color
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