COMMANDER · DECK
zur the enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
31 cardsArtifact
5 cardsSorcery
2 cardsInstant
11 cardsLand
17 cardsMAYBE17 CARDS
Creature
6 cardsEnchantment
6 cardsArtifact
1 cardSorcery
2 cardsInstant
2 cardsMONEY CARDS·48 CARDS·$252.30
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Creature
6 cardsEnchantment
22 cardsArtifact
3 cardsSorcery
3 cardsInstant
9 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Swamp9
Island8
Plains8
Enchantment34
Aura23
Spirit3
Eldrazi1
Creature16
Human7
Spirit3
Warlock3
Advisor2
Fox2
Wizard2
Archon1
Cat1
Cleric1
Griffin1
Knight1
Robot1
Soldier1
Outlaws3
Party3
Instant11
Artifact6
Equipment1
Robot1
Sorcery3
Advisor1
Fox1
Legends7
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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