COMMANDER · DECK
Rite of passage
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
31 cardsEnchantment
17 cardsSorcery
13 cardsInstant
1 cardLand
7 cardsMONEY CARDS·32 CARDS·$165.11
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Creature
15 cardsEnchantment
10 cardsSorcery
2 cardsInstant
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Forest13
Plains13
Swamp12
Enchantment34
God5
Human4
Aura3
Spirit2
Zombie2
Cleric1
Druid1
Giant1
Lamia1
Nymph1
Soldier1
Spider1
Warlock1
Creature32
God6
Human6
Druid3
Archon2
Cat2
Cleric2
Giant2
Soldier2
Spirit2
Zombie2
Aura1
Elf1
Griffin1
Horror1
Lamia1
Nightmare1
Noble1
Nymph1
Rogue1
Satyr1
Spider1
Thrull1
Tiefling1
Warlock1
Warrior1
Outlaws2
Party4
Sorcery13
Instant1
Planeswalker1
Calix1
Legends13
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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