COMMANDER · DECK
2020-09-18
101 CARDS (LIMIT 100)
DECK $
$817.26
MYTHIC
9
RARE
25
UNCOMMON
17
COMMON
50
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
3 cardsCreature
6 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
23 cardsInstant
15 cardsLand
11 cardsMONEY CARDS·53 CARDS·$637.68
Sign in to save your threshold.
Planeswalker
1 cardCreature
5 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
17 cardsInstant
11 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 2 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Curiosity + Niv-Mizzet, Parun: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Curiosity + Niv-Mizzet, Parun — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 30 cards not in the pool
BANNED · 2
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Island17
Mountain10
Sorcery23
Instant16
Artifact13
Equipment1
Creature7
Wizard4
Human3
Dragon1
Illusion1
Merfolk1
Scout1
Sphinx1
Warrior1
Party5
Enchantment5
Aura3
Planeswalker3
Jaya1
Narset1
Ral1
Legends8
Historic20
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
Infinite magecraft triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Comments · 0
No comments yet.