COMMANDER · DECK
Guideline
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
10 cardsInstant
10 cardsLand
33 cardsMONEY CARDS·25 CARDS·$71.23
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Creature
12 cardsEnchantment
3 cardsArtifact
1 cardSorcery
4 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic28
Basic11
Forest6
Island4
Mountain4
Plains4
Swamp4
Creature32
Human6
Druid4
Angel2
Bird2
Cat2
Demon2
Dragon2
Elf2
God2
Halfling2
Horror2
Knight2
Rogue2
Snake2
Spirit2
Wizard2
Berserker1
Dryad1
Eldrazi1
Faerie1
Frog1
Hellion1
Hydra1
Kithkin1
Kraken1
Nightmare1
Phyrexian1
Plant1
Scout1
Serpent1
Shaman1
Soldier1
Treefolk1
Turtle1
Zombie1
Outlaws2
Party4
Instant10
Sorcery10
Arcane1
Artifact5
Bird1
Spacecraft1
Enchantment5
Legends18
Historic22
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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