COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
5 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
15 cardsInstant
18 cardsLand
24 cardsMONEY CARDS·65 CARDS·$2,075.02
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Planeswalker
1 cardCreature
5 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
12 cardsInstant
14 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic21
Basic18
Island14
Plains7
Swamp7
Instant18
Trap1
Artifact15
Equipment5
Sphinx1
Sorcery15
Enchantment8
Aura1
Creature6
Human3
Wizard3
Artificer1
Kor1
Merfolk1
Monk1
Sphinx1
Party3
Planeswalker1
Jace1
Legends5
Historic19
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Exile target opponent's library
Bracket 1
doesn’t raise the bracket
- Exile target opponent's library
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
11 banned cards
BANNED · 11
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
3 banned cards, 31 cards not in the pool
BANNED · 3
NOT IN THE POOL · 31
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