COMMANDER · DECK
2020-10-18
DECK $
$285.51
MYTHIC
3
RARE
33
UNCOMMON
20
COMMON
44
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
9 cardsArtifact
20 cardsSorcery
10 cardsInstant
6 cardsLand
7 cardsMONEY CARDS·34 CARDS·$195.75
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Creature
7 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
3 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Mountain30
Desert1
Artifact24
Equipment5
Construct1
Elk1
Golem1
Wall1
Creature19
Human4
Goblin3
Ogre3
Elemental2
Pirate2
Rogue2
Shaman2
Warrior2
Construct1
Elk1
Giant1
Golem1
Incarnation1
Lizard1
Minotaur1
Mutant1
Wall1
Wizard1
Outlaws4
Party5
Enchantment10
Sorcery10
Instant6
Arcane1
Legends5
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Each opponent with an even life total loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage
Near-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damageEach opponent with an even life total loses the game
Near-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Near-infinite damage
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