COMMANDER · DECK
JdotCreed
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
3 cardsInstant
6 cardsLand
20 cardsMONEY CARDS·38 CARDS·$182.68
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Creature
13 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
1 cardInstant
4 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Swamp9
Island7
Mountain2
Gate1
Creature33
Human25
Assassin23
Pirate2
Vampire2
Artificer1
Berserker1
Bird1
Cleric1
Dog1
God1
Golem1
Knight1
Rogue1
Scout1
Toy1
Warrior1
Zombie1
Outlaws24
Party3
Artifact18
Equipment8
Golem1
Toy1
Enchantment7
Aura1
Instant6
Sorcery3
Legends32
Historic46
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite untap of legendary creatures you control
- Infinite mana legendary creatures you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards, commander banned as a commander
BANNED · 2
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
44 cards not in the pool
NOT IN THE POOL · 44
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