COMMANDER · DECK
2020-09-09
DECK $
$873.91
MYTHIC
10
RARE
65
UNCOMMON
28
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
12 cardsInstant
10 cardsLand
28 cardsMAYBE28 CARDS
Creature
10 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
4 cardsInstant
3 cardsLand
4 cardsMONEY CARDS·80 CARDS·$685.29
Sign in to save your threshold.
Creature
16 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
13 cardsInstant
8 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Doomsday Excruciator + Breach the Multiverse: arguably two-card combo, for six mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Doomsday Excruciator + Breach the Multiverse — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Island10
Swamp6
Desert2
Creature18
Horror4
Human4
Crab2
God2
Wizard2
Adventure1
Advisor1
Demon1
Eldrazi1
Golem1
Knight1
Leviathan1
Nightmare1
Phyrexian1
Plant1
Shapeshifter1
Spirit1
Vampire1
Party2
Artifact15
Equipment1
Golem1
Sorcery14
Adventure1
Nightmare1
Instant12
Enchantment10
Aura2
Curse1
God1
Legends9
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Near-infinite millNear-infinite self-mill
Infinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite millInfinite self-mill
Infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponentNear-infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Exile all creatures opponents controlNear-infinite millNear-infinite self-mill
Exile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for up to two target playersNear-infinite self-mill
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
Comments · 0
No comments yet.