COMMANDER · DECK
Two in the stink
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
6 cardsInstant
10 cardsLand
15 cardsMONEY CARDS·4 CARDS·$10.28
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Artifact
2 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Plains22
Gate3
Cave2
Desert1
Sphere1
Creature28
Soldier11
Human10
Cleric4
Knight4
Adventure2
Angel2
Bird2
Dog2
Kithkin2
Cat1
Eldrazi1
Halfling1
Kor1
Orc1
Ox1
Peasant1
Phyrexian1
Rhino1
Samurai1
Snake1
Unicorn1
Party4
Instant12
Adventure2
Human1
Knight1
Snake1
Artifact11
Equipment7
Food1
Enchantment10
Aura4
Sorcery6
Legends1
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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