MetaMox
COMMANDER · DECK
@Dragonkeep · 2024-08-11
Rakdos, Lord of Riots
BANNED: 1 CARD
DECK $
$2,796.68
MYTHIC
84
RARE
156
UNCOMMON
40
COMMON
45
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

10 cards

Sorcery

5 cards

Instant

2 cards

Land

23 cards
SIDEBOARD81 CARDS

Creature

47 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

5 cards

Sorcery

5 cards

Instant

2 cards

Land

5 cards
MAYBE144 CARDS

Planeswalker

2 cards

Creature

67 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

16 cards

Sorcery

22 cards

Instant

13 cards

Land

9 cards
MONEY CARDS·177 CARDS·$2,199.25
Sign in to save your threshold.

Planeswalker

1 card
NAMECOSTPRICE

Creature

86 cards
NAMECOSTPRICE

Enchantment

25 cards

Artifact

25 cards

Sorcery

18 cards

Instant

6 cards

Land

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0021132939475236+
COLOR
B: 46 pipsR: 43 pipsC: 198 pips
TYPES
Creature37
Human9
Demon8
Elder5
Dragon4
Eldrazi3
Rogue3
Warrior3
Goblin2
Mercenary2
Noble2
Phyrexian2
Praetor2
Tiefling2
Vampire2
Wizard2
Barbarian1
Berserker1
Dinosaur1
Dog1
Efreet1
Glimmer1
Hero1
Knight1
Mutant1
Ogre1
Orc1
Reflection1
Shaman1
Outlaws5
Party8
Land36
Nonbasic21
Basic15
Mountain11
Swamp10
Artifact11
Equipment2
Eldrazi1
Reflection1
Enchantment11
Aura1
Dog1
Glimmer1
Room1
Shrine1
Sorcery6
Instant3
Legends23
Historic32
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mill
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Group
Color
View
Comments · 0
No comments yet.