COMMANDER · DECK
Jetmir, Token Boy
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
9 cardsInstant
10 cardsLand
16 cardsMONEY CARDS·42 CARDS·$339.29
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Creature
16 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
4 cardsInstant
9 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Forest14
Plains12
Mountain7
Creature34
Human9
Elf8
Warrior7
Druid6
Shaman4
Cat2
Dryad2
Elemental2
Goblin2
Insect2
Spider2
Cleric1
Demon1
Knight1
Monk1
Ogre1
Rhino1
Snake1
Soldier1
Squirrel1
Wall1
Party8
Instant10
Sorcery10
Enchantment9
Saga1
Spider1
Artifact4
Equipment1
Wall1
Legends16
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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