COMMANDER · DECK
Nefarox Edicts and Voltron
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
5 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
15 cardsInstant
13 cardsLand
8 cardsMAYBE5 CARDS
Enchantment
1 cardSorcery
3 cardsInstant
1 cardMONEY CARDS·8 CARDS·$21.84
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Creature
1 cardArtifact
1 cardSorcery
1 cardInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic7
Basic32
Swamp32
Artifact16
Equipment9
Sorcery15
Instant13
Enchantment12
Aura10
Creature6
Demon2
Human2
Cleric1
Knight1
Skeleton1
Vampire1
Warlock1
Outlaws1
Party1
Legends2
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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