COMMANDER · DECK
As Received - Yargletron
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
8 cardsInstant
8 cardsLand
5 cardsMONEY CARDS·4 CARDS·$5.02
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Creature
3 cardsArtifact
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic4
Basic35
Swamp35
Artifact26
Equipment11
Construct3
Myr2
Phyrexian2
Dog1
Elk1
Golem1
Thopter1
Creature24
Phyrexian6
Zombie4
Construct3
Cleric2
Goblin2
Myr2
Warrior2
Dog1
Elemental1
Elf1
Elk1
Frog1
Golem1
Gremlin1
Human1
Rat1
Rogue1
Shapeshifter1
Skeleton1
Spirit1
Thopter1
Tiefling1
Trilobite1
Warlock1
Changeling1
Outlaws2
Party5
Instant8
Sorcery8
Lesson2
Enchantment4
Aura3
Legends4
Historic27
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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