COMMANDER · DECK
The Revolutionary Army
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
47 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
8 cardsInstant
1 cardLand
25 cardsMONEY CARDS·52 CARDS·$363.22
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Creature
26 cardsEnchantment
3 cardsArtifact
1 cardSorcery
4 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature48
Shapeshifter24
Human6
Warrior6
Sliver4
Rogue3
Dwarf2
Elemental2
Rat2
Warlock2
Ally1
Berserker1
Cat1
Centaur1
Cleric1
Druid1
Faerie1
Goblin1
Illusion1
Knight1
Monkey1
Noble1
Scarecrow1
Wizard1
Wolf1
Changeling23
Outlaws5
Party11
Land36
Nonbasic21
Basic15
Forest8
Island5
Mountain5
Plains5
Swamp3
Rogue1
Shapeshifter1
Sorcery8
Rogue1
Enchantment6
Saga1
Artifact5
Shapeshifter2
Scarecrow1
Instant1
Shapeshifter1
Legends11
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
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