COMMANDER · DECK
Take it
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
4 cardsArtifact
10 cardsInstant
21 cardsLand
16 cardsMONEY CARDS·59 CARDS·$753.60
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Creature
18 cardsEnchantment
3 cardsArtifact
8 cardsInstant
17 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Island13
Swamp12
Creature30
Demon6
Horror6
Phyrexian5
Rogue4
Elemental3
Merfolk3
Spirit3
Human2
Wizard2
Zombie2
Cleric1
Construct1
Dinosaur1
Elf1
Golem1
Salamander1
Serpent1
Shapeshifter1
Snake1
Warrior1
Changeling1
Outlaws4
Party8
Instant22
Artifact13
Equipment2
Construct1
Elemental1
Golem1
Enchantment5
Aura2
Demon1
Legends5
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
No bracket · Banned
2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
11 banned cards
BANNED · 11
CEDH
Not legal
- 2 banned cards
BANNED · 2
BRAWL (HISTORIC)
Not legal
5 banned cards, 42 cards not in the pool
BANNED · 5
NOT IN THE POOL · 42
Comments · 0
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