COMMANDER · DECK
@SnarpSnarp · 2026-07-31
DECK $
$6,364.84
MYTHIC
21
RARE
45
UNCOMMON
16
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
4 cardsArtifact
22 cardsSorcery
4 cardsInstant
15 cardsLand
24 cardsMONEY CARDS·70 CARDS·$5,082.88
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Creature
13 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
3 cardsInstant
13 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Bruce Banner // The Incredible Hulk + Legolas's Quick Reflexes: early two-card combo, for four mana or less, pieces included
- Bruce Banner // The Incredible Hulk + Caltrops: early two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Bruce Banner // The Incredible Hulk + Legolas's Quick Reflexes — Bracket 4, early two-card combo, for four mana or less, pieces included
- Bruce Banner // The Incredible Hulk + Caltrops — Bracket 4, early two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- The Reaver Cleaver + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sword of Feast and Famine + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 23 cards not in the pool
BANNED · 5
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land33
Nonbasic21
Basic12
Forest6
Island6
Mountain6
Artifact22
Equipment11
Spacecraft1
Creature22
Gamma5
Hero5
Berserker4
Druid4
Elf4
Human4
Elemental3
God2
Warrior2
Beast1
Bird1
Citizen1
Doctor1
Goblin1
Halfling1
Incarnation1
Lizard1
Mole1
Scientist1
Scout1
Shaman1
Snake1
Wizard1
Wolf1
Party3
Instant15
Enchantment5
God1
Sorcery4
Legends25
Historic37
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Near-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite combat phasesInfinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite +1/+1 counters on a creatureInfinite combat damageInfinite combat phases
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phases
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Infinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
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