COMMANDER · DECK
Rabbit Fort
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
6 cardsInstant
15 cardsLand
3 cardsMONEY CARDS·27 CARDS·$156.62
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Creature
8 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
2 cardsInstant
8 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic1
Basic38
Island19
Plains19
Creature28
Wizard25
Human22
Cleric2
Vedalken2
Adventure1
Bird1
Halfling1
Kor1
Noble1
Rabbit1
Soldier1
Party27
Instant15
Artifact7
Sorcery7
Adventure1
Human1
Lesson1
Noble1
Wizard1
Enchantment6
Human1
Wizard1
Legends9
Historic15
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
- Opponents can't cast spells
- Lock
Bracket 3
locks the table
- Lock
- Exile all spells opponents cast from their hands
Bracket 3
locks the table
- Opponents can't attack
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
Comments · 0
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