COMMANDER · DECK
Ghen, Auramasters
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Creature
33 cardsEnchantment
64 cardsArtifact
1 cardSorcery
4 cardsLand
2 cardsMONEY CARDS·28 CARDS·$108.38
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Creature
7 cardsEnchantment
17 cardsSorcery
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment73
Aura53
Spirit5
Rune3
Saga2
Zombie2
Eldrazi1
Giant1
Griffin1
Creature34
Human13
Spirit6
Warrior4
Wizard4
Dwarf3
Soldier3
Archon2
Cleric2
Elemental2
Knight2
Shaman2
Zombie2
Advisor1
Cat1
Druid1
Giant1
Griffin1
Kor1
Licid1
Nomad1
Pegasus1
Satyr1
Party10
Sorcery4
Land2
Nonbasic2
Artifact1
Equipment1
Legends5
Historic8
LAND PROBABILITY
2 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
58 cards not in the pool
NOT IN THE POOL · 58
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