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COMMANDER · DECK

Mardu obosh

Bracket 3 · Upgraded
2020-05-17
DECK $
$170.16
MYTHIC
7
RARE
35
UNCOMMON
14
COMMON
44
COMMAND2 CARDS
MAIN98 CARDS

Creature

21 cards

Enchantment

4 cards

Artifact

15 cards

Sorcery

10 cards

Instant

11 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Tainted Strike: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00101022630420556+
COLOR
W: 14.5 pipsB: 17 pipsR: 45.5 pipsC: 140 pips
TYPES
Land37
Basic37
Mountain37
Creature23
Human9
Goblin3
Knight3
Shaman3
Angel2
Hellion2
Horror2
Warrior2
Wizard2
Berserker1
Chandra1
Cleric1
Demon1
Dragon1
Elk1
Minotaur1
Ogre1
Pirate1
Ranger1
Scout1
Spirit1
Vampire1
Zombie1
Outlaws1
Party5
Artifact16
Equipment4
Elk1
Instant11
Sorcery10
Enchantment4
Planeswalker1
Chandra1
Human1
Shaman1
Legends15
Historic29
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Group
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