MetaMox
COMMANDER · DECK
@DCelriccrash · 2025-10-31
DECK $
$724.50
MYTHIC
24
RARE
90
UNCOMMON
56
COMMON
77
COMMAND1 CARD
MAIN99 CARDS

Creature

26 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

7 cards

Instant

8 cards

Land

18 cards
SIDEBOARD1 CARD

Enchantment

1 card
NAMECOSTPRICE
MAYBE146 CARDS

Planeswalker

3 cards

Creature

71 cards
NAMECOSTPRICE

Enchantment

21 cards

Artifact

14 cards

Sorcery

8 cards

Instant

10 cards

Land

10 cards
MONEY CARDS·87 CARDS·$540.62
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Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

17 cards

Sorcery

7 cards

Instant

6 cards

Land

6 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001011221231945596+
COLOR
U: 24.5 pipsB: 35.5 pipsR: 9 pipsC: 157 pips
TYPES
Land32
Nonbasic15
Basic17
Island6
Mountain6
Swamp5
Cave1
Gate1
Town1
Creature27
Human12
Wizard6
Avatar3
Cleric3
Goblin2
God2
Horror2
Pirate2
Rogue2
Archon1
Artificer1
Bard1
Cat1
Demon1
Druid1
Elder1
Gnome1
Noble1
Rat1
Shark1
Skeleton1
Specter1
Vampire1
Villain1
Zombie1
Outlaws4
Party11
Artifact17
Book1
Cave1
Gnome1
God1
Spacecraft1
Vehicle1
Enchantment14
Class2
God1
Instant9
Sorcery7
Legends15
Historic29
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS18 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite self-discard triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
Group
Color
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