COMMANDER · DECK
Historic Faeries
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
20 cardsArtifact
18 cardsSorcery
2 cardsInstant
13 cardsLand
24 cardsMONEY CARDS·50 CARDS·$2,301.43
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Creature
9 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
1 cardInstant
6 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Nonbasic21
Basic9
Island8
Plains6
Swamp5
Artifact24
Equipment5
Golem1
Jellyfish1
Thopter1
Enchantment21
Aura5
Background1
Curse1
Faerie1
Creature17
Faerie11
Noble3
Warlock2
Wizard2
Advisor1
Bird1
Equipment1
Golem1
Human1
Jellyfish1
Knight1
Pegasus1
Shapeshifter1
Soldier1
Spirit1
Thopter1
Warrior1
Outlaws2
Party3
Instant13
Sorcery2
Legends13
Historic33
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
Comments · 0
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