COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
10 cardsInstant
14 cardsLand
22 cardsMONEY CARDS·2 CARDS·$2.99
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Creature
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Forest5
Island5
Swamp5
Mountain3
Gate1
Plains1
Creature33
Elemental8
Human5
Dragon4
Druid4
Elf3
Lizard3
Warrior3
Cleric2
Demon2
Soldier2
Bard1
Beast1
Bird1
Cyclops1
Dwarf1
Giant1
Goblin1
Hero1
Inquisitor1
Knight1
Monk1
Noble1
Ogre1
Phyrexian1
Scout1
Shaman1
Sorcerer1
Sphinx1
Treefolk1
Turtle1
Wizard1
Party5
Instant16
Sorcery11
Artifact6
Dragon1
Sphinx1
Enchantment3
Legends19
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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