MetaMox
COMMANDER · DECK
@KarmaPolice31 · 2023-02-09
DECK $
$563.79
MYTHIC
17
RARE
44
UNCOMMON
13
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

25 cards

Enchantment

12 cards

Artifact

12 cards

Sorcery

9 cards

Instant

7 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
007111214384135126+
COLOR
W: 34 pipsB: 54 pipsC: 167 pips
TYPES
Land34
Nonbasic13
Basic21
Swamp14
Plains9
Creature26
Human8
Angel4
Wizard4
Avatar3
Cleric3
Vampire3
Demon2
Horror2
Phyrexian2
Equipment1
Golem1
Kirin1
Knight1
Minion1
Nightmare1
Rebel1
Soldier1
Spirit1
Wall1
Warlock1
Outlaws1
Party7
Artifact15
Equipment3
Angel1
Golem1
Kirin1
Enchantment13
Faerie1
Sorcery9
Instant7
Legends11
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS21 COMBOS
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
  • Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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