COMMANDER · DECK
The first true go at Mono-White
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
7 cardsArtifact
23 cardsSorcery
6 cardsInstant
6 cardsLand
19 cardsMONEY CARDS·46 CARDS·$520.14
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Creature
10 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
2 cardsInstant
4 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic18
Basic20
Plains21
Desert1
Artifact23
Book2
Equipment2
Clue1
Creature19
Human8
Cleric4
Angel3
Soldier3
Spirit2
Wizard2
Archon1
Bird1
Dog1
Faerie1
God1
Knight1
Vampire1
Zombie1
Party6
Enchantment7
Saga1
Instant6
Sorcery6
Planeswalker1
Elspeth1
Legends9
Historic30
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Opponents can't cast spells
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 27 cards not in the pool
BANNED · 3
NOT IN THE POOL · 27
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