COMMANDER · DECK
Life Points Optional
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
18 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
6 cardsInstant
8 cardsLand
18 cardsMAYBE18 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·75 CARDS·$851.88
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Planeswalker
4 cardsCreature
19 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
7 cardsInstant
10 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Swamp14
Plains10
Creature19
Human8
Wizard4
Angel3
Cleric3
Spirit2
Beast1
Cat1
Demon1
God1
Monk1
Nightmare1
Phyrexian1
Plant1
Rebel1
Shade1
Vampire1
Zombie1
Party7
Artifact14
Angel1
Book1
Enchantment14
Faerie1
God1
Instant8
Sorcery6
Planeswalker4
Elspeth1
Liliana1
Nixilis1
Sorin1
Legends9
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS35 COMBOS
Bracket 3
locks the table
- You are unable to lose the game due to damage or lifeloss
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Near-infinite self-discard triggers
- Near-infinite looting
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss
- Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 32 cards not in the pool
BANNED · 2
NOT IN THE POOL · 32
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