COMMANDER · DECK
fatehold
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Creature
24 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
4 cardsInstant
18 cardsLand
28 cardsMONEY CARDS·35 CARDS·$237.66
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Creature
8 cardsArtifact
3 cardsSorcery
3 cardsInstant
10 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic26
Basic12
Island15
Plains5
Creature25
Human8
Wizard5
Elf3
Faerie3
Bird2
Cleric2
Soldier2
Sphinx2
Advisor1
Avatar1
Beast1
Elder1
God1
Horror1
Merfolk1
Nightmare1
Noble1
Peasant1
Phyrexian1
Pilot1
Rat1
Rogue1
Starfish1
Warlock1
Warrior1
Worm1
Outlaws2
Party9
Instant18
Artifact10
Human1
Soldier1
Enchantment6
Aura1
Class1
God1
Nightmare1
Plan1
Sorcery4
Legends11
Historic20
LAND PROBABILITY
38 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.3%
TURN 535.1%
TURN 656.8%
TURN 773.9%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 17 cards not in the pool
BANNED · 1
NOT IN THE POOL · 17
Comments · 0
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