COMMANDER · DECK
The Faerie Formation
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
1 cardInstant
20 cardsBattle
1 cardLand
20 cardsMONEY CARDS·18 CARDS·$144.96
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Creature
3 cardsEnchantment
1 cardArtifact
5 cardsInstant
5 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic17
Basic22
Island9
Plains8
Swamp5
Sphere3
Artifact24
Equipment15
Cat1
God1
Siege1
Thopter1
Instant22
Creature15
Human4
Wizard3
Dog2
Equipment2
Knight2
Pirate2
Spirit2
Advisor1
Angel1
Artificer1
Aura1
Cat1
Dwarf1
Faerie1
God1
Siren1
Thopter1
Warlock1
Outlaws3
Party3
Enchantment5
Aura5
Spirit1
Sorcery2
Battle1
Equipment1
Siege1
Legends10
Historic31
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card
BANNED · 1
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