COMMANDER · DECK
Kenrith, Steal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsArtifact
12 cardsSorcery
15 cardsInstant
9 cardsLand
29 cardsMONEY CARDS·49 CARDS·$301.14
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Creature
17 cardsArtifact
8 cardsSorcery
9 cardsInstant
7 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic24
Basic16
Forest14
Swamp10
Mountain8
Island6
Plains1
Creature24
Eldrazi9
Human4
God2
Archon1
Barbarian1
Dragon1
Dryad1
Elder1
Elf1
Elk1
Monk1
Myr1
Noble1
Nymph1
Phyrexian1
Praetor1
Samurai1
Serpent1
Shaman1
Thopter1
Artifact16
Elk1
Equipment1
God1
Myr1
Thopter1
Sorcery15
Arcane1
Instant9
Enchantment2
Dryad1
God1
Nymph1
Legends12
Historic27
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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