COMMANDER · DECK
Keep Up
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
10 cardsInstant
10 cardsLand
24 cardsSIDEBOARD6 CARDS
Creature
1 cardEnchantment
2 cardsArtifact
2 cardsLand
1 cardMONEY CARDS·45 CARDS·$2,472.03
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Creature
7 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
3 cardsInstant
6 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic21
Basic17
Island12
Mountain11
Swamp9
Lair1
Creature19
Human7
Wizard4
Advisor1
Barbarian1
Berserker1
Construct1
Demon1
Doctor1
Dog1
Dwarf1
Fungus1
Giant1
Lord1
Ogre1
Ooze1
Phyrexian1
Rogue1
Sphinx1
Tiefling1
Time1
Vampire1
Warlock1
Warrior1
Zombie1
Outlaws2
Party6
Artifact12
Equipment2
Book1
Clue1
Construct1
Enchantment12
Aura4
Background1
Instant10
Sorcery10
Legends8
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
53 cards not in the pool
NOT IN THE POOL · 53
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