COMMANDER · DECK
Mishra Mayhem
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
5 cardsCreature
26 cardsEnchantment
11 cardsArtifact
20 cardsSorcery
5 cardsInstant
2 cardsLand
25 cardsMONEY CARDS·48 CARDS·$334.41
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Planeswalker
4 cardsCreature
12 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
3 cardsInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact31
Myr3
Construct2
Golem2
Angel1
Artificer1
Book1
Equipment1
Phyrexian1
Vedalken1
Land30
Nonbasic21
Basic9
Swamp5
Island2
Mountain2
Desert1
Gate1
Creature27
Human8
Wizard7
Artificer5
Phyrexian4
Myr3
Construct2
Goblin2
Golem2
Praetor2
Vedalken2
Angel1
Avatar1
Chimera1
Demon1
Dragon1
Minion1
Noble1
Ogre1
Saga1
Sphinx1
Vampire1
Warrior1
Party8
Enchantment13
Aura1
Chimera1
Phyrexian1
Praetor1
Saga1
Planeswalker5
Karn2
Dack1
Dihada1
Ugin1
Sorcery5
Instant2
Legends23
Historic52
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 4
mass land denial
- Players skip their untap steps
- Players skip their upkeep steps
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Permanents your opponents control do not untap
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands
- Destroy all noncreature permanents with mana value 0
- Destroy all lands that enter the battlefield
- Destroy all noncreature permanents with mana value 0 upon entering
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Activated abilities of permanents your opponents control can't be activated
- Activated abilities can't be activated
- Lock
- Mass Land Denial
Bracket 3
locks the table
- Lock
- Exile all spells opponents cast from their hands
Bracket 3
locks the table
- Exile all spells opponents cast from their hands
- Opponents can't play cards exiled by Possibility Storm
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
55 cards not in the pool
NOT IN THE POOL · 55
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