COMMANDER · DECK
that ain't a sphinx gang
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
12 cardsInstant
8 cardsLand
25 cardsMONEY CARDS·53 CARDS·$1,024.01
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Creature
19 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
7 cardsInstant
6 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Swamp9
Mountain8
Saga1
Urza's1
Creature32
Human7
Goblin6
Warrior4
Knight3
Pirate3
Vampire3
Zombie3
Demon2
Elder2
Rogue2
Ape1
Assassin1
Barbarian1
Berserker1
Devil1
Dragon1
Druid1
Dwarf1
Elemental1
Giant1
God1
Minion1
Monkey1
Phoenix1
Phyrexian1
Soldier1
Sphinx1
Spirit1
Tiefling1
Wizard1
Outlaws6
Party7
Sorcery12
Artifact8
Equipment1
Instant8
Enchantment6
Aura2
Curse1
God1
Saga1
Urza's1
Legends22
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 25 cards not in the pool
BANNED · 3
NOT IN THE POOL · 25
Comments · 0
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