COMMANDER · DECK
Copy of - Norland's Norin
Bracket 4 · Optimized2020-04-03
ONLY 98 CARDS
DECK $
$545.15
MYTHIC
6
RARE
40
UNCOMMON
11
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
8 cardsInstant
4 cardsLand
4 cardsMONEY CARDS·41 CARDS·$425.30
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Planeswalker
1 cardsCreature
10 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
7 cardsInstant
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Painter's Servant + Grindstone: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 2
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic3
Basic36
Mountain36
Artifact23
Golem2
Book1
Construct1
Elk1
Myr1
Scarecrow1
Creature20
Human7
Goblin4
Warrior3
Golem2
Advisor1
Construct1
Dwarf1
Elemental1
Elk1
God1
Myr1
Noble1
Pirate1
Rogue1
Scarecrow1
Scout1
Shaman1
Wizard1
Outlaws2
Party5
Enchantment10
God1
Sorcery8
Instant4
Planeswalker1
Karn1
Legends8
Historic30
LAND PROBABILITY
39 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.4%
TURN 533.1%
TURN 654.4%
TURN 771.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent