MetaMox
COMMANDER · DECK

Angry Babbo

Bracket 4 · Optimized
2020-05-10
Child of Alara
DECK $
$1,062.38
MYTHIC
13
RARE
47
UNCOMMON
15
COMMON
25
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

13 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

15 cards

Instant

14 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·59 CARDS·$839.26
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Planeswalker

2 cards

Creature

11 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

7 cards

Instant

10 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • and 19 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
CURVE
101211221531145516+
COLOR
W: 3 pipsU: 17 pipsB: 6 pipsR: 2 pipsG: 43 pipsC: 86 pips
TYPES
Land42
Nonbasic27
Basic15
Forest8
Island4
Mountain1
Plains1
Swamp1
Sorcery15
Arcane1
Creature14
Shaman3
Elemental2
Elf2
Human2
Merfolk2
Ally1
Avatar1
Centaur1
Cleric1
Dinosaur1
Druid1
Dryad1
Frog1
Horror1
Monk1
Nymph1
Snake1
Party1
Instant14
Enchantment9
Centaur1
Dryad1
Nymph1
Artifact8
Planeswalker2
Nissa1
Wrenn1
Legends14
Historic22
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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