MetaMox
COMMANDER · DECK

Heads or Tails, Who Cares?

Bracket 4 · Optimized
@FaltSactory · 2022-10-11
DECK $
$1,719.37
MYTHIC
18
RARE
111
UNCOMMON
52
COMMON
35
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

18 cards

Enchantment

4 cards

Artifact

11 cards

Sorcery

11 cards

Instant

20 cards

Card

1 cards
NAMECOSTPRICE

Land

23 cards
MAYBE116 CARDS

Planeswalker

3 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

15 cards

Sorcery

13 cards

Instant

18 cards

Land

20 cards
MONEY CARDS·131 CARDS·$1,348.73
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Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

17 cards

Sorcery

18 cards

Instant

25 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Frenetic Efreet + Zndrsplt, Eye of Wisdom + Laboratory Maniac: early two-card combo, with no mana to spend
  • Frenetic Efreet + Tavern Scoundrel: early two-card combo, with no mana to spend
  • Frenetic Efreet + Chance Encounter: early two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 13
CURVE
101012321731042526+
COLOR
U: 39 pipsR: 32 pipsC: 97 pips
TYPES
Land33
Nonbasic22
Basic11
Island10
Mountain8
Town1
Weird1
Instant21
Creature20
Wizard8
Human7
Rogue3
Efreet2
Goblin2
Sorcerer2
Advisor1
Berserker1
Cyclops1
Dragon1
Dwarf1
Elemental1
Faerie1
Frog1
Homunculus1
Ral1
Shaman1
Weird1
Outlaws3
Party11
Sorcery13
Artifact11
Equipment2
Enchantment4
Planeswalker2
Ral2
Human1
Wizard1
Legends13
Historic21
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite power for any creatureInfinite magecraft triggersInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
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