MetaMox
COMMANDER · DECK

Tasjegur

Bracket 4 · Optimized
2020-07-08
Tasigur, the Golden Fang
DECK $
$636.65
MYTHIC
17
RARE
43
UNCOMMON
22
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

6 cards

Artifact

3 cards

Sorcery

12 cards

Instant

13 cards

Land

34 cards
NAMECOSTPRICE
MAYBE8 CARDS

Planeswalker

1 cards

Creature

2 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

2 cards
MONEY CARDS·60 CARDS·$494.28
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Planeswalker

2 cards

Creature

16 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

8 cards

Instant

8 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 10 more combos that bear on the bracket, listed below
CURVE
00611121731044586+
COLOR
U: 13 pipsB: 12 pipsG: 51 pipsC: 112 pips
TYPES
Land43
Nonbasic31
Basic12
Forest5
Island5
Swamp5
Creature22
Shaman5
Human4
Elemental3
Merfolk3
Eldrazi2
Elf2
Wizard2
Avatar1
Beast1
Cleric1
Dinosaur1
Druid1
Dryad1
Elder1
Frog1
Giant1
Horror1
Hydra1
Monk1
Nightmare1
Nymph1
Snake1
Zombie1
Party3
Instant13
Sorcery12
Arcane1
Enchantment7
Dryad1
Nymph1
Artifact3
Planeswalker1
Nissa1
Legends12
Historic15
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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